ELSBETH MCCALL
“Moving” your images.
SELECTED SHORTS
PERCEPTION
Director - Elsbeth McCall
Producer - Charlotte Smith
Writer - Corey Belford
A head intelligence agent and her colleagues have to come to terms with the integration of artificial intelligence in the workplace. Percy, the AI, feels the need to prove herself as an agent. The potential power she has not only creates concern for the head officer, but also for her untrustworthy co-worker with a questionable past.
RUNAWAY
Writer/Director - Elsbeth McCall
Producers - Oriana Marrone & Elsbeth McCall
A first responder reeling from the overdose of his brother is forced to take a leave of absence from work. He is pressured from his mother to visit, but he has a feeling that her intentions aren't good.
WANT
Director - Elsbeth McCall
Writer - Thom Paolozza
Producer - Emily Sudds
Three narcissists stuck in a love triangle. After a storm hits the lake, Jorja, Johnathan and their friend Alex wait it out with drinks and talk of their artistic futures. As the hour unfolds we learn that they are closer than they thought.
GIRLS
Writer/Director/Producer -
Elsbeth McCall
A story of two women discovering how they feel about each other, changing moment to moment.
STUCK
Director - Elsbeth McCall
Writer - Elvin Pince
Producer - Carla Robinson
The year is 2025 and there is a worldwide war between men and womyn. Dani and Amy are hiding out and have kept Dani’s injured friend Jake with them, keeping him safe. Amy doesn’t want him with them and is looking for any way to get rid of him
GOOD GIRL
Created and Directed by Elsbeth McCall
Created and Performed by Tanya Rintoul
Produced by Barking Birds Theatre
This story is about Layla. Layla is a good girl. At least that’s what her mother told her, and maybe what her father should
have told her. Maybe if things were different she wouldn’t be telling you about everything. Maybe she wouldn’t be hiding. A riveting exploration of truth and justice Good Girl (performed in the site specific storage area of Annex Pawn) draws you into Layla’s two-sided world where you’re never quite sure what to believe.